5.0-14899 |
2 years, 8 months ago |
Jits: Don't use fast double-to-single when input is double precision (PR #9818 daripada JosJuice) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14897 |
2 years, 8 months ago |
Jit64: dcbx loop detection for improved performance when invalidating large memory regions. (PR #10007 daripada AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14892 |
2 years, 8 months ago |
JitArm64: Fix paired loadstore instruction decoding (PR #10034 daripada JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14890 |
2 years, 8 months ago |
DSP/Jit: simplify opcode table by masking (PR #10033 daripada Pokechu22) |
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Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14888 |
2 years, 8 months ago |
VolumeVerifier: Use correct IOS filename for development discs. (PR #10028 daripada GerbilSoft) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14886 |
2 years, 8 months ago |
Translation resources sync with Transifex |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14885 |
2 years, 8 months ago |
DSPInterpreter: Fix IsLess (PR #10031 daripada Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14883 |
2 years, 8 months ago |
VideoCommon: report games that set bits in XFMEM_CLIPDISABLE (PR #10029 daripada Tilka) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14881 |
2 years, 8 months ago |
GameSettings: force DSPLLE in remaining Neo Geo games (PR #10024 daripada Tilka) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14879 |
2 years, 8 months ago |
revert workaround for msvc arm64 ICE in WIABlob (PR #10027 daripada shuffle2) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14876 |
2 years, 8 months ago |
WiimoteReal: Remove WiimoteScannerDarwin (PR #10013 daripada OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14874 |
2 years, 8 months ago |
DolphinQt: Allow $ line when entering AR/Gecko code (PR #10018 daripada JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14872 |
2 years, 8 months ago |
DolphinQt: Don't add trailing newline to Gecko notes (PR #10017 daripada JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14870 |
2 years, 8 months ago |
DolphinQt: Add entitlement to allow debugger to attach in Debug builds (PR #10022 daripada MerryMage) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14868 |
2 years, 8 months ago |
DolphinQt: Set default focus for NewBreakpointDialog (PR #10023 daripada JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14866 |
2 years, 9 months ago |
D3D12: Transition compute textures to UAV state (PR #10020 daripada K0bin) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14864 |
2 years, 9 months ago |
Port Enable Cheats to the new config system (PR #10019 daripada JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14862 |
2 years, 9 months ago |
GameINI: Add missing Vertex Rounding to GIQ.ini (PR #10015 daripada JMC47) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14860 |
2 years, 9 months ago |
PowerPC: Minor cleanup around JitCache_TranslateAddress(). (PR #10010 daripada AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|
5.0-14855 |
2 years, 9 months ago |
GameINI: Force safe texture cache on Resident Evil 3 (PR #10009 daripada OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
macOS (Intel)
Android
|