4.0-523 |
10 years, 10 months ago |
PixelShaderGen: Fix an issue where small negative z coordinates would underflow when they shouldn't. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-522 |
10 years, 10 months ago |
PixelShaderGen: Use integer math for alpha testing. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-521 |
10 years, 10 months ago |
PixelShaderGen: Make SampleTexture static inline. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-520 |
10 years, 10 months ago |
OGL: Force highp for integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-516 |
10 years, 11 months ago |
VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-515 |
10 years, 11 months ago |
PixelShaderGen: Use integer math for z textures. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-514 |
10 years, 11 months ago |
PixelShaderGen: Define idot for int4 vectors, too. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-513 |
10 years, 11 months ago |
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-512 |
10 years, 11 months ago |
Fix LightingShaderGen multiplying by wrong types. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-511 |
10 years, 11 months ago |
LightingShaderGen: Perform more lighting calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-510 |
10 years, 11 months ago |
LightingShaderGen: Perform some lighting calculations with integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-509 |
10 years, 11 months ago |
ShaderGen: Store material uniforms as integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-508 |
10 years, 11 months ago |
ShaderGen: Store light color uniforms as integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-507 |
10 years, 11 months ago |
PixelShader: Store fog color as an integer. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-506 |
10 years, 11 months ago |
PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-505 |
10 years, 11 months ago |
PixelShaderGen: Change the "alpha" uniform to use integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-504 |
10 years, 11 months ago |
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-503 |
10 years, 11 months ago |
PixelShaderGen: Process fog calculations with integer math. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-502 |
10 years, 11 months ago |
Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-501 |
10 years, 11 months ago |
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place... |
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Windows x64
Windows x86
Mac OS X
Android
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