4.0-173 10 years, 4 months ago PixelShaderGen: Use integer math for tev outputs.
4.0-172 10 years, 4 months ago PixelShaderGen: Use integer math for tev konst value.
4.0-171 10 years, 4 months ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-170 10 years, 4 months ago PixelShaderGen: Use integer math for rasterizer color.
4.0-169 10 years, 4 months ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-168 10 years, 4 months ago PixelShaderGen: Use integer math for sampling textures.
4.0-167 10 years, 4 months ago PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-166 10 years, 4 months ago PixelShaderGen: Make SampleTexture static inline.
4.0-165 10 years, 4 months ago OGL: Force highp for integers.
4.0-170 10 years, 4 months ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-167 10 years, 4 months ago PixelShaderGen: Use integer math for TEV combiners.
4.0-166 10 years, 4 months ago PixelShaderGen: Use integer math for tev outputs.
4.0-165 10 years, 4 months ago PixelShaderGen: Use integer math for tev konst value.
4.0-164 10 years, 4 months ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-163 10 years, 4 months ago PixelShaderGen: Use integer math for rasterizer color.
4.0-162 10 years, 4 months ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-161 10 years, 4 months ago PixelShaderGen: Use integer math for sampling textures.
4.0-160 10 years, 4 months ago PixelShaderGen: Use integer math for alpha testing and fog calculations.
4.0-159 10 years, 4 months ago PixelShaderGen: Make SampleTexture static inline.
4.0-158 10 years, 4 months ago OGL: Force highp for integers.