3.5-1035 11 years, 4 months ago Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 11 years, 4 months ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 11 years, 4 months ago GLSL: also define pinned_memory in renderer.cpp
3.5-1043 11 years, 4 months ago Remove an obsolete documentation file
3.5-1042 11 years, 4 months ago Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 11 years, 4 months ago Disable Vsync while holding tab to disable the frame limit.
3.5-1040 11 years, 4 months ago GLSL: store and use exact ubo sizes
3.5-1039 11 years, 4 months ago Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 11 years, 4 months ago remove some ogl error
3.5-1037 11 years, 4 months ago fix software backend
3.5-1036 11 years, 4 months ago GLSL: don't apply unsupported msaa settings
3.5-1035 11 years, 4 months ago disable pinned memory for fglrx
3.5-1034 11 years, 4 months ago Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 11 years, 4 months ago Fix some warnings.
3.5-1032 11 years, 4 months ago GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 11 years, 4 months ago Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 11 years, 4 months ago GLSL: explicitly check for gl errors for pinned memory
3.5-1029 11 years, 4 months ago Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 11 years, 4 months ago GLSL: fix nfs-hp2
3.5-1025 11 years, 4 months ago Merge branch 'GLSL-master'