3.5-1680 10 years, 12 months ago [Android] Some minor cleanup.
3.5-1679 10 years, 12 months ago Changing the Nunchuk stick axis from center to center + 1
3.5-1678 10 years, 12 months ago Adding Nunchuk stick calibration
3.5-1677 10 years, 12 months ago [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 10 years, 12 months ago [Android] Another check for OpenGL ES 3.
3.5-1675 10 years, 12 months ago Good Job Windows. Fixes compiling...
3.5-1674 10 years, 12 months ago Didn't mean to disable hacked buffer.
3.5-1673 10 years, 12 months ago Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 10 years, 12 months ago Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 10 years, 12 months ago Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 11 years ago Fix Android Build.
3.5-1669 11 years ago Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 11 years ago Clear patches on shutdown.
3.5-1667 11 years ago Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 11 years ago [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 11 years ago Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
3.5-1664 11 years ago Fix Mali-T604 shader compilation
3.5-1663 11 years ago Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
3.5-1662 11 years ago Merge branch 'multi-tas-input'
3.5-1658 11 years ago Forgot this from the last commit.