4.0-3028 9 years, 7 months ago Remove more dead and redundant code. (PR #987 daripada rohit-n)
4.0-3026 9 years, 7 months ago raw memcards: revert last change so flushes are still time-driven. (PR #979 daripada shuffle2)
4.0-3024 9 years, 7 months ago JIT: fix branch merging with bclr (PR #984 daripada FioraAeterna)
4.0-3022 9 years, 7 months ago Remove dead code. (PR #980 daripada rohit-n)
4.0-3019 9 years, 7 months ago Work around Intel's failings with buffer_storage (PR #972 daripada Sonicadvance1)
4.0-3017 9 years, 7 months ago Remove debug printf from earlier commit (PR #982 daripada FioraAeterna)
4.0-3015 9 years, 7 months ago Revert "JIT64: optimize CA calculations" (PR #981 daripada FioraAeterna)
4.0-3013 9 years, 7 months ago JIT64: optimize CA calculations (PR #852 daripada FioraAeterna)
4.0-2999 9 years, 7 months ago JIT: implement frsqte (PR #947 daripada FioraAeterna)
4.0-2996 9 years, 7 months ago Don't switch to a vertex array object of 0. (PR #948 daripada comex)
4.0-2994 9 years, 7 months ago JIT: completely inline timer reading (PR #975 daripada FioraAeterna)
4.0-2992 9 years, 7 months ago GCI Folder: try to reserve space for new saves from the current game (PR #701 daripada LPFaint99)
4.0-2989 9 years, 7 months ago Controller Interface: Remove "using namespace" in header file. (PR #973 daripada rohitnirmal)
4.0-2987 9 years, 7 months ago Revert "Don't sleep in the event thread" (PR #976 daripada dolphin-emu)
4.0-2985 9 years, 7 months ago Clean up the TextureDecoder and some related things (PR #774 daripada magcius)
4.0-2973 9 years, 7 months ago DolphinWX: Simplify wiki link construction (PR #974 daripada lioncash)
4.0-2971 9 years, 7 months ago Edit Auto iterate through configuration inputs with toggle (PR #945 daripada MikeRavenelle)
4.0-2968 9 years, 7 months ago Don't sleep in the event thread (PR #896 daripada magcius)
4.0-2966 9 years, 7 months ago Added the EmuRunningState check to the GPU thread's FIFO loop (PR #967 daripada skidau)
4.0-2964 9 years, 7 months ago Render: Implemented simple render target pool (PR #484 daripada kayru)