3.5-1765 7 years, 1 month ago [Android] Integer.toString isn't required in this string declaration. Concatenation handles this.
3.5-1764 7 years, 1 month ago [Android] Clean up function SupportsGLES3 in PrefsFragment.java a little bit.
3.5-1763 7 years, 1 month ago [Android] Some tiny cleanups in DolphinEmulator.java
3.5-1762 7 years, 1 month ago Simplify asset copying code a little bit in DolphinEmulator.java
3.5-1761 7 years, 1 month ago [Android] Clean up the function CopyAsset in DolphinEmulator.java.
3.5-1760 7 years, 1 month ago [Android] Change the name of a variable in FolderBrowser.java to better reflect its purpose
3.5-1759 7 years, 1 month ago [Android] Multi-language support (or at least the basic foundation of it).
3.5-1758 7 years, 1 month ago [Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays.
3.5-1757 7 years, 1 month ago [Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too.
3.5-1756 7 years, 1 month ago [Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java
3.5-1755 7 years, 1 month ago Software Renderer: Show each backend's display name instead of its short name in the config dialog.
3.5-1754 7 years, 1 month ago ShaderGen: Optimize out most function calls for uid generation.
3.5-1753 7 years, 1 month ago LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems.
3.5-1752 7 years, 1 month ago ShaderGen: Static inline everything.
3.5-1751 7 years, 1 month ago PixelShaderGen: Optimize shader uid data order.
3.5-1750 7 years, 1 month ago VertexShaderGen: Optimize shader uid data order.
3.5-1749 7 years, 1 month ago Main: Fix code that creates the BIOS subdirectories
3.5-1748 7 years, 1 month ago [Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this w...
3.5-1747 7 years, 1 month ago PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
3.5-1746 7 years, 1 month ago [ARM] Add a few instructions.