4.0-1564 7 years, 6 months ago D3D: Don't pass D3D10_SHADER_WARNINGS_ARE_ERRORS to the compiler in debug builds. (PR #359 daripada shuffle2)
4.0-1562 7 years, 6 months ago Add japanese strings (PR #358 daripada SeannyM)
4.0-1560 7 years, 6 months ago Move the header guard before the includes in VideoCommon's Statistics.h (PR #341 daripada lioncash)
4.0-1558 7 years, 6 months ago [Android] Change default EFB copy method from disabled to texture. (PR #349 daripada Sonicadvance1)
4.0-1556 7 years, 6 months ago Adds support for the PP shaders in the Android UI. (PR #346 daripada Sonicadvance1)
4.0-1554 7 years, 6 months ago Fixes our post processing shaders so they work under OpenGL ES 3.0 (PR #348 daripada Sonicadvance1)
4.0-1552 7 years, 6 months ago Revert "x64FPURoundMode: always set x87 precision" (PR #357 daripada shuffle2)
4.0-1550 7 years, 6 months ago Jit64: implement tw/twi more accurately (PR #335 daripada Tilka)
4.0-1548 7 years, 6 months ago [windows] Fix debug build memory leaks. (PR #352 daripada shuffle2)
4.0-1546 7 years, 7 months ago Shader cleanup (PR #185 daripada degasus)
4.0-1535 7 years, 7 months ago GCMemcard: fix edge case of adding to a fragmented memcard. (PR #330 daripada LPFaint99)
4.0-1533 7 years, 7 months ago XFB width/height handling fixes (PR #336 daripada magumagu)
4.0-1529 7 years, 7 months ago OpenGL: delete unused function parameter in TextureConverter. (PR #339 daripada magumagu)
4.0-1527 7 years, 7 months ago Enables usage of GLSL textureSize on Qualcomm v66. (PR #345 daripada Sonicadvance1)
4.0-1525 7 years, 7 months ago VideoCommon: fix indirect texture coordinate computation in TEV. (PR #344 daripada magumagu)
4.0-1522 7 years, 7 months ago Gameini updates. (PR #290 daripada Linktothepast)
4.0-1519 7 years, 7 months ago Small FPU settings changes (PR #329 daripada Tilka)
4.0-1516 7 years, 7 months ago Add a hotkey for disabling the framelimit. (PR #81 daripada degasus)
4.0-1512 7 years, 7 months ago Revert "Merge pull request #62 from degasus/log_truncate_path" because it was merged without consensus.
4.0-1511 7 years, 7 months ago Change over to use integer posmtx in our vertex shaders (PR #310 daripada Sonicadvance1)