4.0-607 7 years, 3 months ago Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 years, 3 months ago OGL: remove masking from streambuffer
4.0-605 7 years, 3 months ago VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 years, 3 months ago Do not fastmem addresses that were constant propagated
4.0-603 7 years, 3 months ago Code cleanup
4.0-602 7 years, 3 months ago NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 years, 3 months ago Fix copy and paste error in BootManager.cpp.
4.0-600 7 years, 3 months ago Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 years, 3 months ago Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 years, 3 months ago Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 years, 3 months ago [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 years, 3 months ago D3D: Verbosify an error message.
4.0-595 7 years, 3 months ago OpenGL: fix scaled efb2ram copys
4.0-594 7 years, 3 months ago Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 7 years, 3 months ago Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 7 years, 3 months ago OpenGL: use shader 420pack if available to staticly bind ubo location
4.0-591 7 years, 3 months ago OpenGL: drop UBO-workaround usage for efb2ram shaders
4.0-590 7 years, 3 months ago TextureCache: Warn for invalid custom textures
4.0-589 7 years, 3 months ago ogl: clamp to edge for out of bound efb access
4.0-588 7 years, 3 months ago Bootmanager.cpp fixes and clean up.