5.0-6352 6 years, 9 months ago OGL: Use explicit flush instead of GL_SYNC_FLUSH_COMMANDS_BIT (PR #6367 daripada stenzek)
5.0-6350 6 years, 9 months ago Improve handling of surface change/resize events in graphics backends (PR #6330 daripada stenzek)
5.0-6346 6 years, 9 months ago Move guest viewport conversion to VideoCommon (PR #6316 daripada stenzek)
5.0-6343 6 years, 9 months ago Jit64: fixed some signed to unsigned integer warnings (PR #6384 daripada jeffythedragonslayer)
5.0-6341 6 years, 9 months ago Android: Implement user game-specific settings overrides. (PR #6225 daripada gwicks)
5.0-6339 6 years, 9 months ago Qt/Mapping: Implement indicators (PR #6362 daripada spycrab)
5.0-6335 6 years, 9 months ago PixelShaderGen: Implement table-based fog range as in software renderer (PR #6352 daripada stenzek)
5.0-6333 6 years, 9 months ago Jit64: Fix incorrect PC in PPC state during fastmem trampoline (PR #6335 daripada stenzek)
5.0-6329 6 years, 9 months ago Vulkan: Remove redundant YUYV conversion shaders (PR #6378 daripada stenzek)
5.0-6327 6 years, 9 months ago ES: Make it not fail on something that isn't IOS (PR #6376 daripada sepalani)
5.0-6325 6 years, 9 months ago Qt/GCMemcardManager: Misc. improvements (PR #6361 daripada spycrab)
5.0-6323 6 years, 9 months ago Qt TAS input windows (PR #6359 daripada rukai)
5.0-6318 6 years, 9 months ago GameINI: Safe texture cache for uDraw games (PR #6363 daripada AwesomeMarioFan)
5.0-6316 6 years, 9 months ago Qt: Various fixes to hotkeys (PR #6371 daripada rukai)
5.0-6314 6 years, 9 months ago Qt: Implement Wiimote pane (PR #6336 daripada spycrab)
5.0-6312 6 years, 9 months ago ES: Make it fail on unsupported installed IOSes (PR #6374 daripada sepalani)
5.0-6309 6 years, 9 months ago GameINI: Fix menu in the polar express (PR #6364 daripada AwesomeMarioFan)
5.0-6307 6 years, 9 months ago TextureCache: Add an option to disable EFB copies to VRAM (PR #6373 daripada stenzek)
5.0-6304 6 years, 9 months ago Qt/Graphics: Add ubershader options (PR #6370 daripada spycrab)
5.0-6302 6 years, 9 months ago OGL: Don't leave staging texture buffer bound after mapping (PR #6366 daripada stenzek)