5.0-6530 6 years, 9 months ago VertexShaderGen: Convert defines to an enum (PR #6459 daripada lioncash)
5.0-6528 6 years, 9 months ago VideoBackendBase: Migrate functions from MainBase.cpp to VideoBackendBase.cpp (PR #6458 daripada lioncash)
5.0-6526 6 years, 9 months ago Boot: Set TYPE_NANDBOOT when booting from NAND (PR #6450 daripada leoetlino)
5.0-6524 6 years, 9 months ago State: Remove unused Verify functions (PR #6453 daripada leoetlino)
5.0-6522 6 years, 9 months ago MainBase: Remove unused file-scope variables (PR #6456 daripada lioncash)
5.0-6517 6 years, 9 months ago Fix launching DolphinQt2 from Visual Studio (PR #6454 daripada JosJuice)
5.0-6515 6 years, 9 months ago Qt: Improve spacing (PR #6436 daripada spycrab)
5.0-6513 6 years, 9 months ago OGLShader: Fix mismatched assignment in compute shader constructor (PR #6452 daripada lioncash)
5.0-6510 6 years, 9 months ago Qt/Main: Add option to launch file without -e (PR #6441 daripada spycrab)
5.0-6508 6 years, 9 months ago DolphinQt2: Fix project loading in VS (PR #6448 daripada lioncash)
5.0-6506 6 years, 9 months ago IOS: Minor IPC fixes (PR #6409 daripada leoetlino)
5.0-6499 6 years, 9 months ago Use __func__ instead of __FUNCTION__ where applicable (PR #6447 daripada lioncash)
5.0-6497 6 years, 9 months ago Assert: Remove unused parameter from DEBUG_ASSERT (PR #6446 daripada lioncash)
5.0-6495 6 years, 9 months ago Assert: Wrap assertion macro bodies in do {} while (0) (PR #6445 daripada lioncash)
5.0-6493 6 years, 9 months ago Assert: Uppercase assertion macros (PR #6438 daripada lioncash)
5.0-6491 6 years, 9 months ago Bring the Android GUI setting for ubershaders up to date (PR #6439 daripada JosJuice)
5.0-6489 6 years, 9 months ago Properties/GameConfig: Remove "Skip DCBZ" (PR #6440 daripada spycrab)
5.0-6487 6 years, 9 months ago Qt/Debugger: Implement "Code" widget (PR #6386 daripada spycrab)
5.0-6485 6 years, 9 months ago ShaderCache: Fix several issues in background shader compiling (PR #6430 daripada stenzek)
5.0-6483 6 years, 9 months ago OGL: Ensure VAO is active before unmapping buffers (PR #6437 daripada stenzek)