Arkib tag: performance

Dolphin Progress Report: June 2014

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When an open source project is really working, things can move frighteningly fast. One developer can focus on a feature while others are reviewing the code and preparing it for merge, allowing things to move forward in a very streamlined fashion. This not only gets things done faster, but each coder can specialize in what they do best, producing the best possible product for the user base.

When things come together just right, months like this can happen. The June Progress Report is a massive monument to months of hard work put together by not one, but all of the people contributing to the project.


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Dolphin Progress Report: May 2014

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The single greatest mission of an emulator is the preservation of a console and its games. The Dolphin team has made a commitment to that, especially over the past two years. After nearly a decade of guesswork, hacks, and "good enough" emulation, the developers took a stand to strive for something greater. This change in goals has forced difficult decisions had to be made again and again.

This past month has been one filled with the benefits of working with an accuracy oriented mindset. Not only were there tons of fixes for popular games, but with those fixes also came increases to performance for those who wish to enjoy the Dolphin experience. This is why we keep trudging toward true accurate emulation, even when it means leaving some things behind.


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